All the cutscenes in the game aren’t viewed in first-person, but rather on a virtual theater screen in front of the player. Your ammo is in a pouch on your left side and you’ll need to physically pull out ammo cartridges and load them into your weapon. Similarly, reloading your weapon is done in real-time as well. Pull out a knife? It's holstered on your chest. Need to heal yourself? Your health items can be grabbed from your left shoulder. Need to pull out a gun? Grab it from your waist. All the tools a player needs will be somewhere on their person and can be grabbed as necessary. To this end, much of the original Resident Evil 4 experience has been remade to be interacted with. If you’ve played a first-person shooter in VR you’ll know that if there’s one genre VR excels at and potentially surpasses on the console experience, it’s a shooter. Gone were the slow-pace controls and sluggish gunplay, Resident Evil 4 introduced a new, faster third-person combat system while expanding the arsenal with new weapons and melee attacks.Īll of this translates well in virtual reality. Resident Evil 4 is best known for modernizing the Resident Evil formula and pivoting the series towards a more action-oriented direction.
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